So, thanks, Wired, for making the point well. Good stories make good games. In a good story, a classic tale, the reader is carried along by the story itself, by the recognition that the events somehow are important, timeless, and capable of being translated not only from one language to another but from one genre or media to another.
Chris Kohler, writing in Wired, makes this case in his article "10 Literary Classics that should be Video Games." Among them, Huck Finn, Moby-Dick, Siddhartha, Heart of Darkness, and some other greats.
Kohler notes that Electronic Arts has worked up Dante Alighieri's Inferno as an X-Box 360 and Playstation 3 game. Why not use great stories to make a great game?